// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//

#pragma once



#if 1
#define WIN32_LEAN_AND_MEAN 
#include <Windows.h>
#include "GL/glew.h"
#include "GLFW/glfw3.h"

//#include "CL/cl.hpp" 

#include <stdio.h>
#include <tchar.h>
#include <string>
#include <iostream>
#include <fstream>
#include <vector>
#include <list>
#include <map>
#include <algorithm>

#include "glm/glm.hpp"
#include "glm/gtc/type_ptr.hpp"
#include "glm/gtc/matrix_transform.hpp"

#include "core/Game.h"
#include "graphics/Shader.h"
#include "graphics/Primitives.hpp"
#include "core/Common.hpp"
#include "graphics/Texture.h"
#include "graphics/FBO.h"


//#include <boost/thread.hpp>
#endif 

// TODO: reference additional headers your program requires here: glm, glew, opengl, etc 
